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Anne Bubnic

Cyberethics for Teachers - 0 views

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    Cyberethics curriculum and lesson plan created for elementary and middle school teachers by the Department of Justice. Covers computer crimes like hacking and pirating software or music.
Anne Bubnic

Cyberethics for Teachers - 3 views

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    Cyberethics curriculum and lesson plan created for elementary and middle school teachers by the Department of Justice
Anne Bubnic

All About Explorers [Digital Literacy Lesson Plan] - 2 views

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    Lesson Plan that uses the fictional "All About Explorers" web site to encourage learners to be more discerning in their use of websites and to think about issues of reliability, validity and bias.
Anne Bubnic

Lesson Plan: Promoting Ethical Behaviour Online (GR 7-9) - 1 views

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    In this three-part lesson, students learn about online privacy and ethical behaviour by exploring their digital footprints to better understand that our online interactions may not be as anonymous as we think they are.
Anne Bubnic

Intro to CyberCITZ - 2 views

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    Organized around the way middle schoolers use the Internet, the CyberCitz Project provides teaching materials on Internet safety, security and ethics. This new project includes an Educators' Guide, a youth website, technology citizenship posters, and e-lessons on a K-12 learning management system. This project was produced in collaboration with the Virginia Department of Educational Technology and IIIA at James Madison University. Navigate through the curriculum content using the sidebar on the left side of the screen.
Anne Bubnic

Digital Ethics Videos and Lesson Plans - 0 views

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    Learn how to stay out of trouble online by learning about copyright rules, fair use, scams, hoaxes, and flaming. This Nortel LearniT video series offers help on online ethics issues. The site is translated into half-dozen languages, including Spanish.
Anne Bubnic

ReadWriteThink: Campaigning for Fair Use [PSA's] - 0 views

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    Students explore a range of resources on fair use and copyright then design their own audio public service announcements (PSAs), to be broadcast over the school's public address system. Work can also be published as podcasts on the Internet. Students tap research and persuasive writing strategies as they design announcements for an audience of their peers.
Anne Bubnic

ReadWriteThink: Copyright Infringement or Not? - 0 views

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    Copyright Infringement or Not? The Debate over Downloading Music
    Students discuss their own experiences and conduct further research on the controversial topic of sharing music and other audio content on the Internet. Based on their research, students take a stand on the controversy and develop persuasive arguments on their position that they present in a class debate on the subject of downloading.
Anne Bubnic

B4UCopy: Copyright Awareness Curriculum for High School/Teens - 0 views

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    Computers make it easy to make copies of computer software, pictures, words, movies and songs. But copyright laws make it illegal to copy the creative work without the owner�s permission. Making copies of a work protected by copyright is just like stealing. The B4UCopy educational program, available for free download, has a goal of raising awareness of copyright laws and reinforce responsible behavior online.
Anne Bubnic

Dizzywood Virtual World Enhances Technology Program for Kids - 0 views

  • “Dizzywood’s unique virtual environment offers our kids a wonderful environment in which they can learn important lessons through activities that require thoughtful decision-making. We hope the success of this program offers a model for other youth programs to follow.”  The partnership reinforces the findings of two recent studies of elementary school students conducted by UC Davis. The studies observed that children find ways to transform their experiences with technology into fun, highly organized group activities and that technology-based activities can be explicitly designed to foster social reflection and advanced planning among young children. 
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    Dizzywood, a virtual world and online game for children ages 8-12, today announced that it has been selected by the YMCA of San Francisco to enhance the youth program's technology curriculum. The YMCA is using Dizzywood's virtual environment to reinforce its program emphasis on activities that promote values such as caring, honesty, respect and responsibility. Children also learn about important issues relating to virtual worlds, such as digital citizenship and online safety, as well as complete storytelling and team-building exercises that emphasize creativity, writing and reading skills, and working together to achieve goals. The YMCA program is similar to the elementary school program that Dizzywood recently completed with the Reed Union School District (Marin County, CA). The highly interactive workshop, which ran from April through June, used virtual activities to reinforce the school's character pillars, which include caring, citizenship, fairness, respect, responsibility and trustworthiness, among other core values.
Anne Bubnic

ReadWriteThink: Debating Music Downloads - 0 views

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    Interactive exploration of piracy issues related to music from the ThinkFinity web site and Read/Write/Think.
Anne Bubnic

Digital Citizenship: Code of Ethics - 2 views

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    Digital citizenship class developed by Kyle Brumbaugh (Capuchino High School) for students in his Global Communications class.
Anne Bubnic

Digital Citizenship Education - 1 views

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    Microsoft curriculum units around digital citizenship theme.
Anne Bubnic

B4UCopy - 1 views

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    From the Business Software Alliance (BSA.) Computers make it easy to make copies of computer software, pictures, words, movies and songs. But copyright laws make it illegal to copy the creative work without the owner's permission. Making copies of a work protected by copyright is just like stealing. The B4UCopy educational curriculum program, available for free download, has a goal of raising awareness of copyright laws and reinforce responsible behavior online.
Anne Bubnic

Cyber Ethics Scenarios - 4 views

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    This section contains links to a variety of scenarios of ethical and unethical technology use by students. The scenarios will include discussion questions and brief commentary.Doug welcomes real receiving real incidents from your experiences as a library media specialist, teacher or parent that would make good discussion starters.
Anne Bubnic

Students: Fair Use - Beg, Borrow or Steal? - 1 views

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    One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.
    Understanding the fair use exemption to copyright law is critical for students who routinely mine the Internet for digital media for class projects, research papers, and other educational purposes. This unit focuses on copyright and fair use. Case studies are explored. Students are asked to develop an essay question. The graphics are Nickelodeon style. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
Anne Bubnic

Students: Cyberbullying: Not Just Name-Calling - 1 views

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    One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.
    Harassment and humiliation take on new forms in Cyberspace. Learn about the consequences, actions and reactions of using cell phones, the Internet and other digital devices to bully one's peers. This unit explores cyberbullying and the offline consequences for online actions. The graphics are Nickelodeon style. A short quiz assesses understanding. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
Anne Bubnic

Students: Music Downloading - Answer the Question - 2 views

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    One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.
    Educating students about the legal and ethical aspects of illegal downloading offers the best opportunity to minimize the ethics gap which allows otherwise law-abiding kids to break the rules. Case studies are explored. Students are asked to develop an essay question. The graphics are Nickelodeon style. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
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